GAMEPLAY PROGRAMMER • PHYSICS ENTHUSIAST • FPS DEVELOPER
Aspiring Physics and Gameplay Programmer with a long-term goal of contributing to large-scale competitive games and player-focused experiences at Riot Games. Passionate about FPS mechanics, game feel, combat systems, and the technical challenges behind creating satisfying gameplay.
My path began at Cégep du Vieux-Montréal in the intensive DEC program in programming, where I developed a strong foundation in software development and problem solving.
After earning my diploma, I continued my studies at the École de technologie supérieure (ÉTS) to further strengthen my programming skills. During that time, I discovered something important: I didn't simply enjoy programming...
I LOVE PROGRAMMING VIDEO GAMES
That realization led me to UQAT Montréal, where I joined the Bachelor's program in Video Game Creation with a specialization in programming. Today, I am in my second year and feel completely at home working on gameplay systems, engine programming, and interactive experiences.
C++ • C# • Git • Object-Oriented Programming • Debugging • Gameplay Programming • Software Architecture
"Great gameplay is invisible engineering."